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NPC Generator

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Advanced [show]


Mary Stanford, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman sports grey clothing, slightly heavier than average wear and is in decent physical shape. Her head has been shaved. Her eyes, though not visible through her cowl, are brown.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She was born at the edge of vast mountains. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well.

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Mary Stanford, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His blonde hair and beard is wavy and long. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he's looking for his big break

Flaws: Ugly, Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Gerald Marley, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)8 (-1) 14 (+2)9 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Azurite (4 gp). Tiger eye turquoise (4 gp). Smoky quartz (40 gp).


Social Check DCs


Richard Northcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long golden beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Addict, Lazy. Bonds: Immigrant, Adventurer, Enemies. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Richard Northcott, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. White pearl (150 gp). Silver pearl (150 gp). Violet garnet (1400 gp). Lapis lazuli (16 gp).


Social Check DCs


Matilda Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a green collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her blonde hair is knotted and matted. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a bit of a xeno-phobe, disliking non-Humans.

History: Matilda was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Matilda Blakeley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs

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