Frederick Astley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He sports a long red beard, and similarly colored long hair. This amber eyed easterner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Butcher mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Livingstone, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Scribe uniform. He wears his white hair down. His brown eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 10000 cp. Zircon (70 gp). Amber (70 gp).
Hunter Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His hair is short and chestnut. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Religious, Adventurer, Family. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
John Burton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his crossbow ready. He has a long white beard with little hanging trinkets. His eyes are violet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Shepherd business at a young age. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Shepherd.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Job, Military, Family. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
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