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NPC Generator

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Advanced [show]


Ahlyssa Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a tan and green robe with the hood down. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is blonde and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She married young, but lost her spouse to illithids. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She feels kind of lost in life; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Ahlyssa Brownrigg, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Iolite (20 gp). Rhodochrosite (13 gp). Chrysoberyl (50 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Winchester, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in a clean yellow cloak covering her clean studded leather. She has wavy chestnut hair. She has hazel eyes and a yellow hat with a brown feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Helen reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Athletic, Persistence. Bonds: Job, Military, Enemies. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Helen Winchester, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)18 (+4) 11 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Orc, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a green coat, and sports empty pouches on his belt. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born at the edge of vast desert. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Athletic, Persistence, Philantrophist. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Richard Gentry, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp.


Social Check DCs


Solomon Radcliffe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the large cave and found the beat up spear and armor he uses now. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, Religious, Nature, Rich. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Radcliffe, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Draconic, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs

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