Dustin Graham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Wants to open a new tavern; and many gnolls want him driven away
Flaws: Antagonistic, Shy. Bonds: Rich, Job, Enemies. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (50 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Hallewell, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. Beneath her clothing is a huge mess of scar tissue. Her red hair is cut jaggedly and amateurishly. She has gray eyes and a green hat with a grey feather.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 17th year, her parents were killed by a drow raid, leaving Joan alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Joan was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Revenge.
Ideals: Joker. Bonds: Slave, Enemies, Poor, Religious. Occupation: Baker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Williamina Bentley, Female Human [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a brown and grey handkerchief worn on her right side. She has a penchant for wearing a ring with an oversized amber on her right hand. Her golden hair is singed and shortened. Her hazel eyes peer out from beneath her broad brown hat.
Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: A powerful slaver made her what she is. In her 16th year, her parents were killed by a gnolls raid, leaving Williamina alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Flaws: Ugly. Bonds: Rich, Job, Family, Mentor, Enemies. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. Moss agate (8 gp).
Theobald Chester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a long blonde beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Philantrophist, Joker. Bonds: Nature, Attractive. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!


