Godfrey Ashton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His brown hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp.
Gomory Denholm, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and is dressed in a clean black cloak covering his clean studded leather. His left leg appears badly burned and disfigured. His auburn hair is braided into rings. He has blue eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Artistic, Entrepeneur. Bonds: Criminal record, Immigrant. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. Golden yellow topaz (300 gp). Amethyst (70 gp). Pink pearl (70 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Hamilton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a green costume with the symbols of the four houses of cards on her torso, and sports empty pouches on her belt. She has wavy silver hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Hugolina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is content.
Flaws: Disease, Mundane. Bonds: Attractive, Family. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Just what you see.
Katherine Hallewell, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Engraver. She is portly but not overly obese. Her hair, while still mostly red, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Katherine was born with her father's beautiful face. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in flail use. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she wants revenge against giants
Ideals: Fighting. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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