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NPC Generator

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Advanced [show]


Dean Barton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up. His eyes, though not visible through his cowl, are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the west to a Junk Dealer, Dean learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Family, Job. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Dean Barton, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Athletic, Pacifist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Trym Hornsby, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Fire opal (500 gp).


Social Check DCs


Manfred Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and to get a good night's sleep

Ideals: Joker, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Manfred Marleigh, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp.


Social Check DCs


Eloise Melancon, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears silk and lounges about seductively. She has white hair. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.

History: Gifted from a young age, Eloise studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her arcane talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels kind of lost in life

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Eloise Melancon, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Tiger eye turquoise (11 gp). Coral (120 gp). Black pearl (1600 gp). Bloodstone (80 gp).


Social Check DCs

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