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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Alex Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of lances on his belt, each one with a ruby on the hilt. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Darby, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Millicent Marlowe, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'10" and is wearing a long, pastel cloak. Her right hand appears badly burned and disfigured. Her brown hair is still thick. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Millicent was born in the south. At a young age she loved to build and create. Millicent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To settle down with her crush; and she feels threatened by others

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Adventurer, Has a crush. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Millicent Marlowe, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Marleigh, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on her left hand. She has wavy black hair. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Mayor business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Slave, Job. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Elizabeth Marleigh, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40 pp. Chrysoprase (40 gp). Eye agate (7 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Skelton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. She has several tiny amber earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.

History: She was born in a small island village. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Anne Skelton, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)9 (-1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Moonstone (30 gp). Black pearl (500 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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