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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Giselle Brixton, Female Human [Permalink]

Personal [hide]

Description: A 4'7" northern woman, she wears a fine chain shirt which she covers with red colored cloaks and clothing. She has a very tight haircut. Her eyes are a pleasant brown.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Energy wise she seems alert and responsive.

History: Giselle hails from a village terrorized by drow. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She was always very intelligent and has formed a secret society of specialists.

Motivation: Sabotage a competitor; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Professionalism. Flaws: Secretive. Bonds: Enemies, Immigrant, Job. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Giselle Brixton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Griselda Marlee, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She sports a flattop hair cut. Her violet eyes lackadaisically let the world flow into them.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Griselda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Griselda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Detective soon after.

Motivation: Further expansion of business; and seeks redemption

Bonds: Job, Enemies, Religious, Criminal record. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Griselda Marlee, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Jasper (80 gp). Star ruby (1600 gp). Rhodochrosite (15 gp).


Social Check DCs


Katherine Riley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She wears an eyepatch.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She invites people to come help in her community garden.

History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Justice, Philantrophist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Katherine Riley, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)17 (+3) 9 (-1)13 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gilbert Davenport, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. One day when Gilbert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, PTSD. Bonds: Poor, Adventurer, Family. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Davenport, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)16 (+3) 8 (-1)8 (-1)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Druidic, Goblin, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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