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NPC Generator

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Advanced [show]


Agatha Brandon, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her right hand appears badly burned and disfigured. With wild chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. Since then, she has sought to make the best of life.

Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Agatha Brandon, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear tan clothing when he does not wear armor. His hair is golden and very short. He has gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: Ernest hails from a village terrorized by goblins. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's since become an addict/alcoholic.

Motivation: A deep hatred of goblins; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Nature, Enemies, Debt. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Ernest Easton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Black star sapphire (900 gp). Moss agate (12 gp). Golden pearl (60 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Rylan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tattered old clothes. His hair is silver and curly. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: The child of a Spy, who enjoyed hunting, Gomory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Optimist. Flaws: Ugly, Insane, Insomniac. Bonds: Nature. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Gomory Rylan, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)10 (+0) 7 (-2)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. A delicate silver chain set with a tourmaline (100 gp). A miniature golden chest with tiny emeralds lining the top (140 gp).


Social Check DCs


Anne Crawford, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and tends to wear a large white jacket. Her hair is always cut to a buzz. Her fierce amber eyes like to dwell on things.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family.

Bonds: Job, Family, Rich, Attractive. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Anne Crawford, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs

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