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NPC Generator

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Advanced [show]


Isabella Appleton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her club. She sports a flattop hair cut. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Dilettante business at a young age. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Adventurer, Job, Immigrant. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Isabella Appleton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)5 (-3) 15 (+2)14 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Bertram Chester, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To settle down with his crush.

Flaws: Disease, Sensitive, Mundane, Fearful. Bonds: Has a crush. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Bertram Chester, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. His blonde hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Flaws: Depressed, Fearful. Bonds: Attractive, Rich, Nature, Job. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Kent, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.

History: The child of a Tanner, who enjoyed hunting, Anselm was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Flaws: Racist. Bonds: Poor, Adventurer, Religious, Nature. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Badger, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Deep blue spinel (1300 gp). Hematite (13 gp). Rock crystal (80 gp). Aquamarine (1300 gp).


Social Check DCs

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