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NPC Generator

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Advanced [show]


Galiena Yorke, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her brown hair is well kept. This hazel eyed southerner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in rapier use. She has since lost track of the people in her past.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Artistic, Fighting. Bonds: Criminal record, Family, Enemies. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Galiena Yorke, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Golden yellow topaz (1200 gp). Silver pearl (100 gp).


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his trident ready. His silver hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Opinionated. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

John Graeme, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. Bloodstone (60 gp). Moss agate (9 gp).


Social Check DCs


Theodoric Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries a battered trident and tarnished flail as well. His hair is brown and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Theodoric Ansley, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)7 (-2) 14 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears just a brown suit. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Architect, Manfred learned a great deal about his father's area of expertise. His childhood dream was to be a Map Maker, but he was a colossal failure. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Insane. Bonds: Job, Adventurer, Religious. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Manfred Dalton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Fiery yellow corundum (1600 gp). Jasper (70 gp). Iolite (70 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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