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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is wearing a perfectly clean shirt and pair of pants. With bright black hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born at the edge of vast mountains. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc

Flaws: Shy, Secretive, Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Sarah Kenley, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Sarah Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears a green coat over a brown low-cut shirt, and a small hat upon her head. Her left leg appears badly burned and disfigured. Her chestnut hair is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Wilberforce, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Marley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'11" and is typically in her Architect uniform. With wild white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: Williamina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Courier, but she got bored and became a Architect. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: To be a Courier again; and sabotage a competitor

Ideals: Opinionated, Persistence. Bonds: Job, Attractive, Poor. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Williamina Marley, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Hourglass.


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a yellow suit. He sports a long white beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Disease. Bonds: Enemies, Rich, Family. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

William Washington, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)5 (-3)
Skills Perception +4, Performance +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Alexandrite (1000 gp). Black pearl (1000 gp).


Social Check DCs

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