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NPC Generator

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Advanced [show]


Reynard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He wants revenge against brigands; and his religion dominates his actions

Flaws: Antagonistic, Fearful. Bonds: Religious, Enemies. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Reynard Ramsey, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)16 (+3) 8 (-1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Elven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his scimitar. He is tall, broad shouldered and powerfully built. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Gifted, Logical. Flaws: Shy, Insane. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

John Wakefield, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: A roughly beaten golden orb (140 gp).


Social Check DCs


Sarah Garrick, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing red shirts, loose pants, and blazers most of the time. She is physically well-built. Her hair is blonde and very short. She has amber eyes and a red hat with a violet feather.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: The child of a Tailor, who enjoyed hunting, Sarah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sarah took refuge in the large cave and found the beat up morningstar and armor she uses now. She has worked as a Barrister like her father before her.

Motivation: Expand her business; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Family, Nature. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Sarah Garrick, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Millicent Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She wears a black vest and prefers blue and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her silver hair in a pixie cut. Her eyes, though not visible through her cowl, are green.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: When she was but 6 years old her parents immigrated from the north. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Flaws: Ugly, Sensitive, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Millicent Wedgwood, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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