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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Clifton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is renowned for her bright green dresses and hats. Her golden hair is greasy and uncared for. This gray eyed northerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Enemies, Rich. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Giselle Clifton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. His blue eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Justice, Fighting, Impeccable. Bonds: Rich. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Thackeray, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Deception +6, Stealth +1
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Gilbert Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Impulsive, Insane. Bonds: Attractive. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Kimberly, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Alice Addington, Female Human [Permalink]

Personal [hide]

Description: A 4'10" eastern woman, she wears bulky brown painted plate armor. She wears her blonde hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Alice was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Sage. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Nothing but the best is good enough for her; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist, Justice, Impeccable. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alice Addington, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 8 (-1)9 (-1)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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