Elizabeth Jacobs, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Sold as a small child to a necromancer, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Mentor, Family. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Coral (100 gp). Deep green spinel (100 gp). Deep blue spinel (400 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item.
Millicent Hayes, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair is always cut to a buzz. Her eyes are a pleasant hazel.
Personality: Prone to second guessing herself, she comes off as nervous. She is harsh and unforgiving.
History: She was born in the north, but her parents moved at a very young age to the south. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 11 (+0) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Guy Shelly, Male Human [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his chestnut hair down. He has a dull look in his blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Impeccable, Logical. Bonds: Rich, Criminal record, In love. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Yvonne Rowley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears silk and lounges about seductively. Her golden hair is well kept. Her eyes are likewise hazel.
Personality: She is almost excessively polite to everyone, even when angry. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Logical, Gifted, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


