Drogo Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His red hair, when down, is lengthy. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.
History: Drogo was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Ploughman job and began his own company from there.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Shy, Lazy, Racist. Bonds: Job. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (900 gp). Obsidian (8 gp).
Joan Kendall, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Joan lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Opinionated. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Barney, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair is greasy and uncared for. Her brown eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Fortune-teller who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Flaws: Ugly. Bonds: Has a crush, Religious, Job. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Solid gold idol (400 gp). A silver and pearl hairclip (20 gp).
Emma Preston, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in an above average manner. Her hair is long and white with streaks of golden, and is pulled back with small white clips. She wears a mask on her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east, but her parents moved at a very young age to the north. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


