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NPC Generator

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Advanced [show]


Adelaide Barclay, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket. She has a slight overbite and is overall scrawny. Her hair is auburn and curly. Her skin is flawless and her amber eyes scan people very quickly.

Personality: A skeptical and narcissistic woman, Adelaide's first love is herself. Her second love is also herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Sailor business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelaide took refuge in the old dungeon and found the beat up flail and armor she uses now. She left for the east, certain she would find work there.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Adelaide Barclay, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)11 (+0) 16 (+3)18 (+4)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp. Black pearl (1200 gp).


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north his family was never financially stable. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Gilbert Ramsay, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his grey robe and has his sickle always slung over his shoulder. His chestnut hair is cut short. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Glassblower job and began his own company from there.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

William Garfield, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Smoky quartz (80 gp). Black pearl (600 gp). Red-brown spinel (110 gp).


Social Check DCs


Helen Wedgwood, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is an epitome of beauty. She sports a flattop hair cut. Her brown eyes lackadaisically let the world flow into them.

Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.

History: She is a Maurezhi in disguise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice, Professionalism, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Helen Wedgwood, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Smoky quartz (80 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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