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NPC Generator

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Advanced [show]


Eloise Merton, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her golden hair up. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.

History: The child of northern immigrants she idolized her father. Eloise was born on a far northern forest where she grew up under the tutelage of her father, an expert Jeweler. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Eloise Merton, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Avelina Gracey, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, she is not a threatening figure. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Avelina studied abroad. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. In the meantime she has taken over work as a Sellsword and occasionally as a mercenary.

Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and to be a crown-heir again

Ideals: Gifted. Bonds: Adventurer, Debt, Job. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Avelina Gracey, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Chrysoprase (30 gp). Violet garnet (200 gp). Rhodochrosite (11 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has styled her black hair well, parting it to the left. Her face is scarred and worn.

Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Alice Law, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 7 (-2)10 (+0)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Onyx (50 gp). Alexandrite (200 gp).


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Thomas was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and seeks redemption

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Thomas Sharps, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Amber (120 gp). Blue quartz (7 gp).


Social Check DCs

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