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NPC Generator

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Advanced [show]


Alice Astley, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are brown.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. When Alice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies, Military. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Alice Astley, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has styled his brown hair well, parting it to the right. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is a Lycanthrope in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer, Job. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Lance Gracey, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is auburn, silky, and of moderate length. His eyes are amber and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: Trey was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has worked as a Actor like his mother before him.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Home, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)19 (+4) 12 (+1)14 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly longswords and longbows. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Guy took refuge in the ruined castle and found the beat up longsword and armor he uses now. He became a Layabout soon after.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Artistic. Bonds: Criminal record, Job, Nature, Rich. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Guy Law, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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