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NPC Generator

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Ability Scores
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Advanced [show]


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is golden and curly. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Attractive, Job, Religious, Enemies. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Huckabee, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)19 (+4)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his sickle, and is pretty ugly. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his music dream.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Trym Ainsley, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Azurite (12 gp). Obsidian (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long tan pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Henry Tewksbury, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)18 (+4) 12 (+1)11 (+0)
Skills Insight +4, Religion +7
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Draconic, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Citrine (40 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His black hair is lengthy and is close to two feet long. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Manfred Denholm, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +6, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs

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