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NPC Generator

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Advanced [show]


Alice Dumph, Female Human [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. Her silver hair is styled in orderly dreadlocks. She wears large thick round spectacles.

Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.

History: Alice was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Extrovert. Bonds: Immigrant, Family, Job. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Alice Dumph, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Chrysoberyl (160 gp). 2 Smokesticks.


Social Check DCs


Sarah Rutland, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long brown hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sold as a small child to a brothel owner, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Mortician, but she got bored and became a Marshal. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Secretive, Mundane. Bonds: Rich, Mentor, Job. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Sarah Rutland, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)3 (-4) 11 (+0)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Shoemaker, Roger learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a fortune-teller again

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Roger Hallewell, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Gunter Read, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Athletic, Impeccable, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Gunter Read, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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