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NPC Generator

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Advanced [show]


Thomas Garfield, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man dresses in grey turtlenecks beneath a brown coat with tan slacks. His golden hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Thomas Garfield, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp. Chalcedony (60 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Southey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has styled his black hair well, parting it to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. In his 17th year, his parents were killed by a giants raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Disease. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Southey, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Deep blue spinel (200 gp). Alexandrite (200 gp). Alexandrite (200 gp). Banded agate (6 gp).


Social Check DCs


Balimaar Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. With bright white hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Balimaar Prescott, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 5 (-3)11 (+0)
Skills Perception +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Red spinel (80 gp). Deep blue spinel (1500 gp).


Social Check DCs


Eleanor Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her red hair is slicked back into a classic pompadour. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.

Motivation: To prove her worth to the world; and to get a good night's sleep

Flaws: Insomniac, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Eleanor Charlton, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)12 (+1) 12 (+1)8 (-1)
Skills Athletics +1, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Deep blue spinel (1100 gp). Obsidian (8 gp). Bloodstone (80 gp). Smoky quartz (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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