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NPC Generator

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Advanced [show]


Aline Darlington, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she tends to wear a large tan jacket. She is bald on top and has large golden tufts of hair around her ears. She has gleaming, smiling amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments

History: Aline was born the youngest of three triplets. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: Family. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Aline Darlington, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 2000 sp. Sardonyx (50 gp). Black pearl (500 gp). Pink pearl (160 gp).


Social Check DCs


Margery Tyndall, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She has moderate length red hair. Her fierce green eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: An old rival family wants her found; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Enemies, Family. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Margery Tyndall, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Vicky Redfield, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long silver hair is drawn into a two foot long braid. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Vicky lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and to reunite with her old friends

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Vicky Redfield, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 9 (-1)17 (+3)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Insane. Bonds: Attractive, Rich, Immigrant, Military. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Henry Birkenhead, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)17 (+3) 11 (+0)10 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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