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NPC Generator

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Advanced [show]


Margery Gentry, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in earthy colors with a green and grey handkerchief worn on her right side and is in decent physical shape. She has no hair. Her green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Margery isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has comitted a past crime that haunts her to this day; and obtaining odd cultural human artifacts is her passion

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Margery Gentry, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Sard (60 gp). Bloodstone (60 gp).


Social Check DCs


Hugh Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Hugh was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Fighting, Joker, Logical, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Hugh Warwick, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)15 (+2) 10 (+0)6 (-2)
Skills Arcana +5, Performance +1
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a simple white robe with grey stripes complete with hood. His right hand appears badly burned and disfigured. His hair is white, silky, and of moderate length. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Gunter Heiser, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 11 (+0)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Red spinel (140 gp). Sardonyx (60 gp).


Social Check DCs


Lewis Marleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He has dyed his greying white hair a little too much giving a sharp white color. He has brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Poor. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Lewis Marleigh, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +4, Animal Handling +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40000 cp. Black star sapphire (900 gp). Red spinel (50 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp).


Social Check DCs

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