Robert Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Robert was born on a far northern desert where he grew up under the tutelage of his father, an expert Bellfounder. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp.
Roger Easton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Criminal record, Slave. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Onyx (20 gp). Banded agate (7 gp). Eye agate (7 gp).
Agatha Wilberforce, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear black pants and tee shirts. Her hair is short and brown. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: This woman loves painting and to teach people painting more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Ploughman, Agatha learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult.
Ideals: Artistic, Joker. Bonds: Attractive, Job, Enemies. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. Brown-green garnet (70 gp). Lapis lazuli (11 gp).
Don Lester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Athletic. Flaws: Ugly, Addict, Disease. Bonds: Criminal record. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp.
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