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NPC Generator

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Advanced [show]


Clerebold Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He has shaved his head bald. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Clerebold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Pacifist, Professionalism, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Clerebold Trowbridge, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Religion +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Celestial, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Arnold Sherwood, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He carries with him a set of whips on his belt, each one with a opal on the hilt. His chestnut hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Disciplined, Gifted. Bonds: Military, Nature. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Arnold Sherwood, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his red hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Layabout in town.

History: Justin was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He then took over the family business and is one of the better Layabout for hire.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Job, Religious. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Moreno, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: He wants to get laid; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Family, Adventurer, Has a crush. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Allerton, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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