Manfred Clive, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His head has been shaved. He has gleaming, smiling hazel eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Flaws: Ugly, Shy. Bonds: Adventurer, Has a crush. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Adelaide Thorpe, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in earthy colors with a black and green handkerchief worn on her left side. She is an epitome of beauty. She has slicked back white hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Energy wise she seems alert and responsive.
History: She was raised in a white middle class family as the only child. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To be a Map Maker again; and she seems to be bored by most things
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Anselm Rodney, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels threatened by others; and seeks redemption
Ideals: Artistic. Flaws: Fearful. Bonds: Criminal record, Mentor, Rich. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Heward Staurheim, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tight fitting blue shirt and pants. He is an epitome of beauty. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Heward's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Family. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Chrysoprase (40 gp). Alexandrite (700 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
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