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NPC Generator

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Advanced [show]


Gomory Byron, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered longsword and tarnished longbow as well. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Gomory Byron, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Zircon (50 gp).


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his long blonde hair kept up in a rat tail. He has brown eyes and a red hat with a blue feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a server again

Ideals: Entrepeneur, Philantrophist. Flaws: Selfish, Disease. Bonds: Job. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Gerald Pickering, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 50 pp. Aquamarine (300 gp). Citrine (20 gp). Bloodstone (20 gp). Sard (20 gp).


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. Henry was born on a far western forest where he grew up under the tutelage of his father, an expert Barkeep. He left for the west, certain he would find work there.

Motivation: Many illithids want him driven away.

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Henry Quinton, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She wears a black tunic with tan highlights, and long brown pants that bunch up around her shoes. Her silver hair is cut short. Her blue eyes peer out from beneath her wide-brimmed black hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Emmeline was born with her mother's beautiful face. Emmeline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and wants to raise her children well

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Adventurer, Family. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Emmeline Tewksbury, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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