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NPC Generator

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Advanced [show]


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His blonde hair is slicked back into a classic pompadour. He is baby faced.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Lazy. Bonds: Military, Job. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Tewksbury, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 14 (+2)6 (-2)
Skills Insight +5, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Deep green spinel (90 gp). Chalcedony (30 gp). Red-brown spinel (90 gp).


Social Check DCs


Margery Barney, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. Her auburn hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Locksmith, her father struggled to pay the bills. Her divine abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Retire the richest woman in the north; and to end her boredom

Ideals: Gifted, Entrepeneur. Flaws: Fearful, Mundane. Bonds: Poor. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Margery Barney, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills History +6, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Onyx (50 gp). Pink pearl (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Millicent Tinley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in an above average manner. Her golden hair has been sun bleached extensively. Her skin is flawless and her violet eyes scan people very quickly.

Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She uses money and sex appeal to get what she needs; and her religion dominates her actions

Ideals: Justice. Bonds: Attractive, Religious, Mentor. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Millicent Tinley, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Matilda York, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a perfectly clean shirt and pair of pants. She keeps her red hair in a pixie cut. Her hazel eyes dart from person to person.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her mother raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.

Motivation: To be a Mercenary again.

Ideals: Athletic, Joker, Professionalism. Bonds: Attractive, Nature. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Matilda York, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs

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