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NPC Generator

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Advanced [show]


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 7 years old his parents immigrated from the east. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Theobald Winterbourne, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly crossbows and nunchakus. His tied-back hair is brown. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record, Attractive. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Gerald Walcott, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)15 (+2) 9 (-1)10 (+0)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Barney, Male Human [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a red coat with green slacks. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.

History: He got into the Carter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and to be a stableman again

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Immigrant, Religious. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Theobald Barney, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Malachite (8 gp).


Social Check DCs


Ella Brixton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman very much looks the part of a Locksmith and is in decent physical shape. With wild golden hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: The child of a Gardener, who enjoyed hunting, Ella was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: Wants to open a new tavern; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Artistic, Persistence. Bonds: Job, Attractive, Nature. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Ella Brixton, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Darkwood Buckler.


Social Check DCs

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