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NPC Generator

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Advanced [show]


Gilbert Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large tan mantle and cape that has been intricately interwoven into his red robe. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: Gilbert was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Flaws: Insane, Shy. Bonds: Military, Job, Criminal record. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Gilbert Melancon, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Fire opal (1200 gp). Aquamarine (1200 gp). Moss agate (10 gp). Brown-green garnet (100 gp).


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, tan shirt, and green tie. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram was born in the south. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist, Justice, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Barlow, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Chalcedony (40 gp). Black star sapphire (400 gp). Coral (160 gp).


Social Check DCs


Gilbert Chester, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears green trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His red hair is thinning but still full. His eyes are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Shy. Bonds: Enemies, Criminal record, Mentor, Adventurer. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Gilbert Chester, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 13 (+1)12 (+1)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs


Alexandre Tattersall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His blonde hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He got into the Marshal business at a young age. He was taken as a slave by a traveling circus and forced to perform He struck the Marshal job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to be a shoemaker again

Flaws: Antagonistic, Shy. Bonds: Job, Slave, Enemies. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Tattersall, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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