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NPC Generator

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Advanced [show]


Tim Weston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy yellow pantaloons and a pastel scarf. His black hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Weston, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 16 (+3)9 (-1)
Skills Perception +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Soames, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his blue robe. He wears a Stetson hat to hide his balding. His eyes are violet and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Bowyer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record, Family. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Hunter Soames, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Blue star sapphire (700 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Henry Hampton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side. He is bristling with hidden weapons, mostly monstrous two handed axes and quarterstaffs. His silver hair is long and unkept. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Mentor. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Henry Hampton, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs


Ernest Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length blonde hair. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. After months of barely getting by, Ernest managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical. Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Ernest Fidget, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)16 (+3) 4 (-3)15 (+2)
Skills Religion +6, Stealth +2
Senses Passive Perception 7
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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