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NPC Generator

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Advanced [show]


Millicent Brandon, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair, when down, is lengthy. She has several tiny jet earrings on each ear.

Personality: Calm and collected, she is a well trained Miller. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Miller business at a young age. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Many orcs want her driven away; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Brandon, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Susannah Beitz, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a white costume with the symbols of the four houses of cards on her torso, she is not a threatening figure. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Susannah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She got into the Mortician business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Military, Job, Adventurer. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Susannah Beitz, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Lance Langston, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His red hair is kept up in a ponytail inside a feathered hat. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive, Disease. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Lance Langston, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Percival Kitchur, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries tridents. He wears his black hair up. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in trident use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a deep hatred of giants

Ideals: Fighting, Athletic. Bonds: Attractive, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Percival Kitchur, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)10 (+0) 17 (+3)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). 1 Half-Plate.


Social Check DCs

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