Conrad Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a violet low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a long brown beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Heather Deighton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large black mantle and cape that has been intricately interwoven into her white robe. She has slicked back golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Heather hails from a village terrorized by illithids. In her 13th year, her parents were killed by a illithids raid, leaving Heather alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against illithids
Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Enemies. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (16 gp). Deep blue spinel (900 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahlyssa Van Es, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean red cloak covering her clean studded leather. Her blonde hair is heavily combed to the right. This amber eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. Energy wise she seems alert and responsive.
History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Ideals: Professionalism. Flaws: Addict, Ugly. Bonds: Immigrant, Family. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). Azurite (9 gp).
Frederick Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a pastel and tan handkerchief worn on his left side. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Gold dragon comb with red garnet eye (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!


