Ralf Everleigh, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Ralf lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Family. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Layabout again; and someone believes him a fraud
Ideals: Gifted, Artistic. Bonds: Attractive, In love, Nature. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Eleanor Hale, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a yellow and white handkerchief worn on her right side. She has a slight overbite and is overall scrawny. Her wide-brimmed hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She plays an instrument quite well.
History: She got into the Sage business at a young age. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's attracted to the PC; and to settle down with her crush
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Obsidian (13 gp). Obsidian (13 gp). Moonstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Bernard Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky red painted plate armor. His blonde hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Bernard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Family, Job. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 20000 cp. Smoky quartz (60 gp).
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