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NPC Generator

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Advanced [show]


Elizabeth Pickering, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. She has no hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. Elizabeth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and obtaining odd cultural human artifacts is her passion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Carter

Voice: German accent

Attributes [hide]

Elizabeth Pickering, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)11 (+0) 18 (+4)16 (+3)
Skills Insight +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp.


Social Check DCs


Millicent Cornish, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left leg appears badly burned and disfigured. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Millicent studied abroad. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Millicent Cornish, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Ridley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bald on top and has large white tufts of hair around her ears. Her gray eyes have a joyful gleam in them most of the time.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She receives visions of the future at random moments

History: Born to a Fletcher, her mother struggled to pay the bills. Ahlyssa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted druidic powers by her dying brother.

Motivation: To be a Fletcher again; and meet up once more with her childhood friend

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Ahlyssa Ridley, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Alexandrite (1400 gp). Jade (60 gp). Amber (60 gp). Blue star sapphire (800 gp).


Social Check DCs


Melissa Gracey, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a hunchback. She is bald on top and has large chestnut tufts of hair around her ears. She has blue eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Server, Melissa learned a great deal about her mother's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Expand her business.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, In love. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Melissa Gracey, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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