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NPC Generator

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Advanced [show]


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Raymond was born the youngest of three triplets. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Raymond Sheldon, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Mary Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a simple violet robe with yellow stripes complete with hood. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her top hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north. A few years later when the west was not economically sound they moved to her current location. She now travels the world, in search of power and loot.

Motivation: To prove her worth to the world.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Mary Barlow, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 13 (+1)8 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Peridot (70 gp).


Social Check DCs


Susannah Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, wearing white shirts, loose pants, and blazers most of the time. She has moderate length auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a massive crush on the younger sibling of the Navigator who has hired her part-time. She plays an instrument quite well.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to get laid; and she's in love

Ideals: Athletic, Artistic. Bonds: Attractive, Has a crush, Poor. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Susannah Garrick, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)8 (-1) 17 (+3)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Patrick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He very much looks the part of a Glassblower, and his gloved hand is found clutching a shield. His red hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Patrick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Professionalism. Bonds: Job, Attractive, Family, Rich. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Patrick Ramsey, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Golden yellow topaz (200 gp). Violet garnet (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). 1 Masterwork Thieves’ tools. 1 Crowbar. 1 Backpack.


Social Check DCs

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