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NPC Generator

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Advanced [show]


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His silver hair has been sun bleached extensively. His skin is flawless and his brown eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Soapmaker. He is able to fit into much smaller and tighter spaces than normal.

History: Ernest was born the youngest of three triplets. He worked as a nervous Soapmaker and found it very stressful. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Family, Slave. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Ernest Lancaster, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 16 (+3)5 (-3)
Skills Investigation +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. With a patchy auburn beard and wild auburn hair. His eyes are green and catlike.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Sellsword, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Extrovert, Fighting. Flaws: Addict. Bonds: Poor, Has a crush. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Anselm Branson, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills History +5, Stealth +1
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Spy, who enjoyed hunting, Wymar was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Religious. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Wymar Birkenhead, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Maynild Snowdon, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is well kept. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Philantrophist, Justice, Artistic. Bonds: Adventurer, Attractive. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Snowdon, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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