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NPC Generator

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Advanced [show]


Adelaide Marley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses like a well dressed Sellsword does. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Sellsword business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She now owns her own business.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Adelaide Marley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 3 Tanglefoot bags. 3 Holy water. 3 Holy water. 4 Acid flasks.


Social Check DCs


Henry Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey Stetson hat and grey clothes, and a wedding ring on his right hand. His silver hair is singed and shortened. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the large cave and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: In love, Nature, Family. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Henry Graeme, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Athletics +6, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Juliana Branson, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.

History: She was born in the south, but her parents moved at a very young age to the north. Her psionic abilities were realized during a raid on her village. She has never given up on her painting dream.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Artistic, Gifted. Bonds: Immigrant, Job. Occupation: Assassin

Voice: French accent

Attributes [hide]

Juliana Branson, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Herleva Alston, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears a tight fitting green shirt and pants. She has a hunchback. Her hair, while still mostly red, has prominent grey streaks. Her fierce amber eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Many dire rats want her driven away.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Herleva Alston, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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