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NPC Generator

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Ability Scores
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Advanced [show]


Hadwisa Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She sports brown clothing, slightly heavier than average wear. She has dyed her greying white hair a little too much giving a sharp white color. Her ears are large.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She enjoys reading and quiet.

History: She was born to loving parents in a slum to the north. Hadwisa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's looking for her big break.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Miller

Voice: American accent

Attributes [hide]

Hadwisa Windsor, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Soames, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her tied-back hair is white. Her eyes are hazel and catlike.

Personality: She loves telling others what to do and how they should feel about things. She has all her life been fascinated with singing.

History: She was born in a small island village. When Sarah reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and she wants nothing more than to rejoin the army

Ideals: Opinionated, Artistic. Bonds: Attractive, Nature, Military. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Sarah Soames, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Jocelyn Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His head has been shaved. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Myerscough, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Ermina Eastoft, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her lance. She keeps her chestnut hair in a pixie cut. Her violet unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in the west to a Assassin, Ermina learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Sage, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Rich. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Ermina Eastoft, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs

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