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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Charles Harley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Charles studied abroad. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Miner.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and he feels threatened by others

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Harley, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Persistence, Artistic. Bonds: Mentor, Job, Military. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

John Gracey, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Zircon (60 gp). Jet (110 gp). Iolite (60 gp). Blue quartz (14 gp).


Social Check DCs


Shane Ashton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor, and he perpetually has his trident ready. His hair is always cut to a buzz. His gray eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Enemies, Religious. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Shane Ashton, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. Chrysoprase (20 gp). Citrine (20 gp). Hematite (7 gp). Obsidian (7 gp). 3 Alchemist’s fire. 3 Thunderstones. 1 Smokesticks.


Social Check DCs


Avelina Weld, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears a simple brown robe with black stripes complete with hood. Her golden hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Avelina Weld, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)4 (-3) 10 (+0)11 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Jasper (70 gp). Blue quartz (13 gp).


Social Check DCs

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