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NPC Generator

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Advanced [show]


Griselda Wesley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her red hair is cut jaggedly and amateurishly. Her fierce brown eyes like to dwell on things.

Personality: She has always had a great fascination with Human culture. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Griselda Wesley, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Mitchell, Female Human [Permalink]

Personal [hide]

Description: A 5'3" eastern woman, she is dressed in earthy colors with a tan and white handkerchief worn on her left side. With wild blonde hair. She has brown eyes and a tan hat with a white feather.

Personality: She is overprotective of those who hire her services. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in the east to a Stableman, Sarah learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is greedy; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Entrepeneur. Bonds: Guardian, Job, Adventurer, Rich. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Sarah Mitchell, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Ida Wesley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a green and grey handkerchief worn on her right side. Her brown hair is greasy and uncared for. Her face is scarred and worn.

Personality: She dislikes all the random violence that takes place in the south. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Sculptor business at a young age. Her childhood dream was to be a Bowyer, but she was a colossal failure. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Criminal record, Job, Adventurer. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Ida Wesley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)7 (-2)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Williamina Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak. She has slicked back black hair. Her eyes, though not visible through her cowl, are brown.

Personality: Williamina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Williamina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and regain custody of her son

Ideals: Extrovert. Bonds: Adventurer, Mentor, Military, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Williamina Everleigh, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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