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NPC Generator

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Advanced [show]


Hugolina Gracey, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears dark leathers with embroidery. She wears a colorful flower in her black hair. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Justice, Joker. Bonds: Attractive, Religious, Enemies. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Hugolina Gracey, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Black pearl (1100 gp). Violet garnet (1100 gp).


Social Check DCs


Trey Rodney, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does, and he perpetually has his bow ready. His brown hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trey was raised in a hard working conservative environment. He worked as a nervous Locksmith and found it very stressful. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Job, Poor. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Trey Rodney, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


Nicholas Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a lance on his belt. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Sellsword. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Job, Military. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Altham, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Emerald (800 gp). Jet (140 gp). Star rose quartz (30 gp). Jet (140 gp).


Social Check DCs


Odo Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and doesn't want to be a bellfounder and was forced into it by his family

Flaws: Impulsive. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Rutherford, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Freshwater pearl (15 gp). Aquamarine (1000 gp). Citrine (30 gp). 1 Chain shirt. 1 Buckler. 1 Half-Plate.


Social Check DCs

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