Richard Van Es, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black coat over a yellow low-cut shirt, and a feathered hat upon his head. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Nature. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Alexandrite (500 gp). Sard (50 gp). Star ruby (400 gp). Black pearl (500 gp).
Matilda Radcliffe, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a tan and blue handkerchief worn on her right side. Her auburn hair is unkempt and raggedy. Her amber eyes peer out from beneath her feathered tan hat.
Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She got into the Stableman business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Stableman. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Slave, Job. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp.
Tim Nash, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses in blue turtlenecks beneath a brown coat with yellow slacks. His golden hair has been sun bleached extensively. His green eyes peer out from beneath his feathered blue hat.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp.
Trym Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is white. His eyes are a pleasant hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: When he was but 4 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Moss agate (9 gp). Zircon (40 gp).
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