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NPC Generator

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Advanced [show]


Emmeline Hampton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a Stetson hat to cover her moderate length red hair. She has green eyes and a brown hat with a pastel feather.

Personality: Abrasive and pushy, she has a hard time making friends. Energy wise she seems alert and responsive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Emmeline Hampton, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears blue painted combat armor at almost all times. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. One day when Henry was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Henry was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Extrovert. Flaws: PTSD. Bonds: Family, Military. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Henry Hackney, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Percival Shirley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a lance. He wears his silver hair down. This brown eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Brewer, Percival learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 14 years.

Motivation: He wants to meet his childhood hero; and to be a hunter again

Ideals: Joker, Justice. Bonds: Job, Nature, Adventurer. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Percival Shirley, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 16 (+3)7 (-2)
Skills Insight +6, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Solomon Denholm, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 5 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical, Fighting. Flaws: Selfish. Bonds: Immigrant. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Denholm, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Jasper (40 gp). Fiery yellow corundum (500 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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