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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emma Tickle, Female Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Sporting a red mohawk this woman's hair draws a lot of attention. Her amber unseeing eyes seem to look past you.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.

Motivation: To be a Carpenter again.

Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Emma Tickle, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Ahlyssa Graeme, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Sage. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is heavily combed to the left. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses divination through singing.

History: Ahlyssa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is unsatisfied with her job; and to be a architect again

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Poor. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Ahlyssa Graeme, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. Golden pearl (140 gp). Blue sapphire (1100 gp).


Social Check DCs


Williamina Vance, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a green shirt with thin white vertical stripes and grey pants. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes peer out from beneath her small green hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Sellsword, her mother struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Some 4 years later her spouse died after the birth of her son. Heartbroken, Williamina never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Athletic, Disciplined. Bonds: In love, Poor, Criminal record. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Williamina Vance, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Aquamarine (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Kendall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His hair, while still mostly golden, has prominent grey streaks. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He was born in the west. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: A deep hatred of brigands; and revenge

Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Kendall, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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