Yvonne Read, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears just a tan suit. Her hair is brown and curly. Her eyes are hazel and she is always smoking a pipe.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She is a Doppelganger in disguise. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has been saving her money to try and buy her sister's freedom.
Motivation: To protect her home; and to reunite with her old friends
Flaws: Greedy, Racist. Bonds: Family, Adventurer, Guardian. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Deep blue spinel (1500 gp).
Hunter Upton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a simple tan robe with white stripes complete with hood. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He desires power and/or immortality; and doesn't want to be a crown-heir and was forced into it by his family
Flaws: Antagonistic, Hedonist, Secretive. Bonds: Adventurer, Family. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Everly, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, blue cloak. She is portly but not overly obese. Her blonde hair is still thick. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Maynild embodies much of what other species detest in the Humans. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Maynild lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Maynild has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: A deep hatred of orcs; and many orcs want her driven away
Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Enemies. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
Gerald Marlee, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his violet robe and has his sword always slung over his shoulder, marred by beers. His black hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Barkeep business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and wants to open a new tavern
Flaws: Ugly, Addict. Bonds: Job, Family, Religious. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Silver pearl (140 gp). Freshwater pearl (6 gp). Violet garnet (1000 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!