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NPC Generator

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Anselm Van Es, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a violet cloak and cross-gartered tan stockings. His hair is long and white with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Anselm Van Es, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 13 (+1)15 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Godfrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his pickaxe ready. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Enemies, Religious. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Winthrop, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Red-brown spinel (150 gp). Zircon (60 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a worn and beaten armor. His hair is short and golden. His ears are large.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Whitby, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)14 (+2) 11 (+0)7 (-2)
Skills Athletics +6, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Onyx (20 gp). Golden yellow topaz (600 gp). Amber (140 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Berkeley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her eyes are violet and beady.

Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with her god.

History: Ermina was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Since then, she has sought to make the best of life.

Motivation: An old rival family wants her found.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family, Rich. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Ermina Berkeley, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Chain shirt.


Social Check DCs

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