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NPC Generator

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Advanced [show]


Theodoric Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large pastel mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is white. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Bonds: Enemies, Slave, Job, Debt. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Theodoric Harper, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Citrine (20 gp). Tiger eye turquoise (7 gp). Star rose quartz (20 gp). 3 Holy water. 4 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Gerald Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky blue painted plate armor. He keeps his long auburn hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Disciplined. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Clayden, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Avelina Jacobs, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. Her golden hair is still thick. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.

History: She was always a brilliant, if unscrupulous mind. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out; and she is a bit of a kleptomaniac

Ideals: Logical. Flaws: Insane. Bonds: Job, Criminal record, Slave. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Avelina Jacobs, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Black velvet mask with numerous citrines (180 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item.


Social Check DCs


Galiena Branson, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the east her family was never financially stable. In her 13th year, her parents were killed by a dire rats raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of dire rats; and many dire rats want her driven away

Ideals: Entrepeneur, Opinionated. Bonds: Enemies, Poor. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Galiena Branson, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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