Don Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black cloak. His black hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Military, Family. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Red garnet (50 gp). Deep blue spinel (400 gp). Citrine (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. He has black hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Sculptor soon after.
Motivation: Sabotage a competitor; and expand his business
Flaws: Shy, Insane. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Jasper (70 gp). Chalcedony (70 gp). Jade (40 gp).
Hugolina Dryden, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. Her brown hair is still thick. Her amber eyes dart from person to person.
Personality: Hugolina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Hugolina studied abroad. She has had some formal poetry training, and achieved minor success. She ran away from her former home and has been making her living as a Stylist for the past few years.
Motivation: She is a bit of a kleptomaniac; and further expansion of business
Ideals: Extrovert, Gifted, Artistic. Bonds: Job, Criminal record. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 5000 sp. Red-brown spinel (50 gp). Alexandrite (1500 gp). Tiger eye turquoise (15 gp). Lapis lazuli (15 gp).
Adelard England, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His golden hair is smooth and relatively long. His violet eyes are passionate and lively.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Guard again.
Ideals: Fighting, Artistic, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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